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The design challenge

Delirium is the sudden onset of extreme confusion or complete apathy. The patient is no longer able to understand where they are, why they are there and what is happening around them. This definition already demonstrate how different patients can present with delirium. Symptoms can include:

  • Hampered short term memory;

  • Hallucination;

  • Alteration in mental state, e.g. aggression, anxiety or lethargy.

Especially during the last year this has become an important issue: patients with severe cases of COVID-19 have to be put on ventilators, while up to 80% of people on ventilators will experience delirium.

The main design challenge was to create a product that could lower the prevalence of delirium among ICU patients. Stress and unfamiliarity are hypothesised to be two major factors in developing delirium. ICU patients are usually very limited in their movements and speech, which removes two main types of communication. Giving the patient another way to communicate would help nurses and visitors to accommodate the patient’s needs better, reducing stress. Furthermore, creating a more familiar environment can be done by showing familiar images, but also by having face-to-face contact with the ICU patient.

 

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The creation of the design was based on literature research, a visit to an ICU simulation unit at the TechMed Centre (Univeristy of Twente) and interviews with medical professionals who work with delirium patients. The workflow of the medical staff and physical setup was also taken into account, e.g. when designing the charging ledge of the board and the selection of materials for easy cleaning.

The design is aimed at positively influencing the mental state of the patient by offering new means of communication and creating familiarity - seeing familiar pictures and offering conversation starters. Measuring its effectiveness would rely on measuring average ICU stay and prevalence of delirium in patients in both the user and non-user group of this device. But since this is an early concept, testing did not take place.

To present our design, we created a ‘Wizard of Oz’ prototype of both the book and the board. For this we used a tablet, an HTML-interface prototype and laser cut frames. These prototypes demonstrated the interaction properties of the design.

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The future

This concept is currently not being developed further. However, the topic of using technological interventions to prevent is one of interest of the University of Twente. The results from the course Integrated Design of Biomedical Products are used in further research. For this I would like to refer to Geke Ludden, Thomas van Rompay, Bart Verkerke and Chanmi Kim for their work on the digital nature of delirium prevention.